Monday, March 26, 2018
Wednesday, March 21, 2018
Monday, March 19, 2018
Marco's Scale Play Project
I'm not sure where the hot spot came from? It wasn't in the capture lcd, or the viewfinder, but showed up in the final photo? IDK. I kind of liked it, so I kept it (plus not scheduling enough time to fix it . . .) but I'm sure people will find problem with it. So any recommendation for how to avoid that effect when photographing screens would be appreciated.
Scale Exaggerated: Charlie Raggett
Labels:
charliegrace,
scale,
scale exaggerated,
spring2018
Sunday, March 18, 2018
Scale Exaggerated- Yount
Scale Exaggerated: Ashley Johnson
Friday, March 2, 2018
Thursday, March 1, 2018
Architectural Blend, Yount
The concept of this piece was about changes and opportunity in life. It's kind of a play on the old cliche of when one door closes, another one opens. Instead I modified it to be more about when a door closes, a window of opportunity opens. It's mostly about seeing the positivity in change.
As far as the Photoshop techniques used, I used a lot of masking and perspective changing to get the window to fit into the door itself. I also had to play with the levels and curves to try to get the lighting to match up given that these were taken in different lighting scenarios. In doing this I also added a layer of white cast behind the window as well in an attempt to mimic light shining through the window and onto the surrounding area of the door.
To go along with the lighting scenarios being different, my photographic techniques that were used were trying to get similar angles so that I could try to manipulate the window less in Photoshop and to make it look more organic. I also had to match the grain of the window to the grain of the door photo, given that the door photo had a higher ISO because of it being in less direct light. I think overall though, the grain adds a nice texture to the piece, and that coupled with the black and white filter give a more film like feel.
As far as the Photoshop techniques used, I used a lot of masking and perspective changing to get the window to fit into the door itself. I also had to play with the levels and curves to try to get the lighting to match up given that these were taken in different lighting scenarios. In doing this I also added a layer of white cast behind the window as well in an attempt to mimic light shining through the window and onto the surrounding area of the door.
To go along with the lighting scenarios being different, my photographic techniques that were used were trying to get similar angles so that I could try to manipulate the window less in Photoshop and to make it look more organic. I also had to match the grain of the window to the grain of the door photo, given that the door photo had a higher ISO because of it being in less direct light. I think overall though, the grain adds a nice texture to the piece, and that coupled with the black and white filter give a more film like feel.
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